The brutalist architecture may have convenient handles, but to me is a clunker, both visually and in features. Still, the T5600 situation is better than the impending Mac Dustbin Pro.Ģ. My mother's 2010 dual-core Athlon X2 in a $39 case, "Grandma's TurboKitten 3000", has more expansion bays. I can understand the trends toward more compact cases, and even the need to pander to styling and branding, but the TX600 series is inexecusably short on drive bays. I imagine these tests are complex and time-consuming, but it would have provided perspective if at least one direct competitor from HP and/or Lenovo appeared.Ī couple of comments on the T5600 design.ġ. More would have been revealed if the P500X used something like a GTX 680 (In other words,about 2nd from the top of their respective lines) rather than a Quadro 2000 which is two generations past and in effect, just a much lower line ancestor of the K5000. The systems compared were, however, not at the same level relative to their categories. To others it might matter, but in my design, I could care less about AA I am just happy when SolidWorks does not crash.Ī very good and welcome review. I just might run SpecviewPerf 11 on my system to see how it performs. Now SW Simulations and PhotoView360 is a different story. How odd is that?Ĭorrect if I am wrong, but as far as I know the basic S*#tWorks is not optimized for multi-threading (hence I am only running an i7 3820 and anything higher would not benefit the performance). In fact, SolidWorks performs better with AA on. The tests seem evenly split between single- and multi-threaded workloads, and some of them incur little or no hit from AA, which points to something other than the GPU bottlenecking performance. This sure has makes me think twice about wanting to upgrade my 2000 to a K4000. The retargeting toolset allows you to bake motions back on to you characters.11768418 said:Am I reading this right, in the SPECviewperf 11 bench graph: the ($480-ish) PNY Quadro 2000 (P500X) beat the ($ 1800-ish) PNY Quadro K5000 by significant margins in the SW-02, as well as some other ones as well. Simply Bake Out Motions onto Character Rigs NevronMotion ships with dedicated presets for industry standard BVH and FBX biped character setups or custom setups Save and Load Retargeting Presets for FBX, BVH Using dedicated capture rigs, simple plug in your Kinect and capture Preset Rigs for Kinect and Motion Capture Formats Using the Microsoft Kinect device and NevronMotion, record your own motion capture filesĮasily Adjust Arm and Leg Positions After MocapĪnimate additional movements on top of your motion capture, for extra control Using the dedicated tools and Genoma rig, apply motion capture to your own characters Motion Capture retargeting directly in Layout See your capture in realtime directly inside LightWave Layout Live-rig Motion with Microsoft Kinect Camera NevronMotion greatly simplifies the motion capture workflow in LightWave 3D and allows you to get character motions or create your own motions with the Kinect Camera to get your characters moving quickly and easily. NevronMotion also includes a rig preset that works directly with the Microsoft Kinect camera to allow you to puppet a character rig in real time and even record your real time Kinect motion capture performances to save to your library for later use. You setup the rig retargeting mapping once, save the preset and then you can reuse that over and over. NevronMotion also comes with rig retargeting presets for FBX and BVH files and allows you to fully customize your rig retargeting and save your own retargeting presets that you can load later to use with custom motion capture libraries. You can quickly adjust any of the character rig joints in areas like the shoulders or arms to compensate for any joint placement inaccuracies and bake out your final animation directly to your character rig. NevronMotion allows you to load common motion capture files in FBX or BVH format and easily retarget the motion onto your character directly in LightWave Layout. The Newtek Lightwave Standard Edition NevronMotion is a motion retargeting plugin for LightWave 3D with support for the Microsoft Kinect camera.
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